About

A game developer who always wants to learn more. For over 5 years, I have been developing hyper-casual, hybrid casual, and casual games in various studios. I have strong experience collaborating with art, game design, level design, and product teams throughout the game development process.

📄 Download CV (PDF)

Experience

Mid Game Developer

Voyager | June 2025 – September 2025
  • I worked as a developer on hybrid-hyper casual puzzle games.
  • Since I was working at a publishing company, I developed games up to soft launch and launch stages. This gave me the opportunity to stay actively involved in monetization and in-app purchase processes.

Mid Game Developer

Teek Games | September 2023 – May 2025
  • Took part as the developer of Word Bubbles and Skill Strike, two casual games.
  • Developed multiple hybrid-hyper casual games in collaboration with Voodoo.
  • Improved my knowledge of SOLID principles by working with different Dependency Injection frameworks (proficient in Strange IOC, Zenject, and VContainer).
  • Focused on software architecture and the use of design patterns, especially in creating UML flow and class diagrams, and applying patterns such as MVC, MVCS, MVP, Event/Signal Bus/Dispatcher, Mediator, and Command.
  • Gained experience using widely adopted third-party tools such as Odin Inspector, Odin Validator, and SR Debugger.
  • Conducted technical interviews and managed hiring processes for new developers in the studio.
  • Participated in project presentations for Technopark, gaining experience in pitching and presentation skills.

Mid Game Developer

Cata Game Studios | February 2023 – June 2023
  • Developed multiple hybrid-hyper casual games for both self-publishing and B2B clients.
  • Gained hands-on experience with cloth physics and hair physics using Unity’s built-in tools and third-party assets.
  • Created and improved a custom template project to speed up development processes within the studio.

Mid Game Developer

Cube Games | September 2021 – October 2022
  • Developed more than ten hybrid-hyper casual games for different publisher companies.
  • Created UML class diagrams to design and improve software architecture.
  • Enhanced my skills in code optimization, focusing on hardware impacts—especially CPU and RAM usage.
  • Advanced in asynchronous programming: beyond Unity’s coroutine system, specialized in pure C# async programming and UniTask.
  • Frequently applied design patterns such as Service Locator, Chain of Responsibility, Object Pool, and Flyweight, strengthening my expertise in pattern usage for game development.
  • Improved my knowledge in Inverse Kinematics and Ragdoll mechanics.
  • Used widely adopted third-party assets like Obi Rope, Obi Cloth, and Obi Fluid to deliver a better gameplay feel.
  • Adopted PrimeTween (a zero-GC alternative to DoTween), which deepened my interest in low-level programming.
  • Progressed in building my own template projects and custom packages, not only in game development but also in tool and environment development.
  • Mentored less experienced developers by working alongside them, improving my skills in knowledge transfer and leadership

Junior Game Developer

Flamingo Game Studio | July 2021 – August 2021
  • Primarily developed hyper-casual games.
  • Gained experience in mesh deformation, improving my skills with the widely used third-party tool RayFire.
  • Worked on creating cinematic sequences in games using Unity’s Timeline, further developing my expertise in this area

Junior Game Developer

Lacivert Games | October 2020 – June 2021
  • Gained my first professional game development experience.
  • Developed 10 hyper-casual games using a studio-created template under the mentorship of the lead developer.
  • Learned the use of fundamental design patterns such as Singleton, Observer, and Object Pool.
  • Acquired initial professional experience in build processes, including troubleshooting and solving issues during the publishing phase.
  • Learned to use third-party tools such as DoTween, NiceVibration, and Feel to enhance gameplay feel

Education

  • Istanbul University, Computer Programming (September 2024 – June 2026)
  • Çukurova University, Faculty of Law (September 2014 – June 2021)

Languages

  • Turkish – Native
  • English – B2 (Upper-Intermediate)

Contacts

Skills

  • Unity
  • C#
  • Object Oriented Programming
  • Data Oriented Programming
  • Gameplay Programming
  • Design Patterns
  • SOLID Principles
  • UML
  • Scrum
  • Dependency Injection
  • Software Architecture
  • Unit Testing
  • Optimization

References

  • İlker Şen | Lead Game Developer | LinkedIn | +90 554 522 39 54
  • Yusuf Karaaslan | Gameplay Programmer | LinkedIn | +90 507 845 97 46
  • Ahmet Erbaş | Founder at Friday HR | LinkedIn | +90 533 153 88 24
  • Emre Eren Kullakçı | Executive and Entrepreneur | LinkedIn | +90 505 691 74 32